I’m planning on working on it more over break, but here is one final finished for the semester.
The work I took home from the Pixar Undergraduate Program (PUP)! Please watch in HD :)
- Modeled over the course of 10 days
- Major Roles: Greyboxing, Set Dressing, Prop Modeling
- Minor Roles: Shading, texture painting (rose on the teacup, design on the lamp shade, various stickers on the luggage)
(Maya, Slim, Renderman, Pixar proprietary software)
Modeling + Shading Project
- 1 week for modeling, 1 week for shading.
(Maya, Slim, Photoshop)
And then spends 5 years painting a tiling apple pie filling texture
People seem to like my texture, so I’ll rebagle here too <3;
Janky gif because I have no video capturing software on here so I just took screenshots! Thought I’d share the sparkles and rolling fog pretties (achieved with the generous help from a friend!). I think I’m gonna try my hand at water tonight to get that out of the way c:
The particles definitely fall softer than this (and more slow-looking) but yeah!
Senior thesis things! Sorry I didn’t want to bombard this tumblr with constant updates, but if you’re really interested, you can follow my etherealgame tumblr as well <3; This is mostly the reason for me not posting much art recently.